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Thursday, 10 October 2013
How to control mouse arrows on desktop by using JAVA programs.....??????
With this simple tutorial I will show you how to use the Robot Class in Java to control your computers mouse.
We can change the position of the cursor, left and right click, move the mouse wheel and click the mouse wheel.
For these examples you will need to make sure you import the java.awt.Robot &java.awt.event.InputEvent classes.
java code 1:
Move the mouse cursor position on screen:
We can change the position of the cursor, left and right click, move the mouse wheel and click the mouse wheel.
For these examples you will need to make sure you import the java.awt.Robot &java.awt.event.InputEvent classes.
java code 1:
Move the mouse cursor position on screen:
import java.awt.Robot; public class MouseClass { public static void main(String[] args) throws Exception { Robot robot = new Robot(); // SET THE MOUSE X Y POSITION robot.mouseMove(300, 550); } }
java code 2:Click the left mouse button:import java.awt.Robot; import java.awt.event.InputEvent; public class MouseClass { public static void main(String[] args) throws Exception { Robot robot = new Robot(); // LEFT CLICK robot.mousePress(InputEvent.BUTTON1_MASK); robot.mouseRelease(InputEvent.BUTTON1_MASK); } }java code 3:
Click the right mouse button:import java.awt.Robot; import java.awt.event.InputEvent; public class MouseClass { public static void main(String[] args) throws Exception { Robot robot = new Robot(); // RIGHT CLICK robot.mousePress(InputEvent.BUTTON3_MASK); robot.mouseRelease(InputEvent.BUTTON3_MASK); } }java code 4:
Click & scroll the mouse wheel:import java.awt.Robot; import java.awt.event.InputEvent; public class MouseClass { public static void main(String[] args) throws Exception { Robot robot = new Robot(); // MIDDLE WHEEL CLICK robot.mousePress(InputEvent.BUTTON3_DOWN_MASK); robot.mouseRelease(InputEvent.BUTTON3_DOWN_MASK); // SCROLL THE MOUSE WHEEL robot.mouseWheel(-100); } }
Poverty Around The World........................!!!!!!!!
Third World countries are often described as “developing” while the First World, industrialized nations are often “developed”. What does it mean to describe a nation as “developing”? A lack of material wealth does not necessarily mean that one is deprived. A strong economy in a developed nation doesn’t mean much when a significant percentage (even a majority) of the population is struggling to survive.
Successful development can imply many things, such as (though not limited to):
Yet, for a variety of reasons, these “full rights” are not available in many segments of various societies from the richest to the poorest. When political agendas deprive these possibilities in some nations, how can a nation develop? Is this progress?
Politics have led to dire conditions in many poorer nations. In many cases, international political interests have led to a diversion of available resources from domestic needs to western markets. (See the structural adjustmentsection to find out more about this.) This has resulted in a lack of basic access to food, water, health, education and other important social services. This is a major obstacle to equitable development.
Successful development can imply many things, such as (though not limited to):
- An improvement in living standards and access to all basic needs such that a person has enough food, water, shelter, clothing, health, education, etc;
- A stable political, social and economic environment, with associated political, social and economic freedoms, such as (though not limited to) equitable ownership of land and property;
- The ability to make free and informed choices that are not coerced;
- Be able to participate in a democratic environment with the ability to have a say in one’s own future;
- To have the full potential for what the United Nations calls Human Development:
Human development is about much more than the rise or fall of national incomes. It is about creating an environment in which people can develop their full potential and lead productive, creative lives in accord with their needs and interests. People are the real wealth of nations. Development is thus about expanding the choices people have to lead lives that they value. And it is thus about much more than economic growth, which is only a means—if a very important one—of enlarging people’s choices.
— What is Human Development?, Human Development Reports, United Nations Development Program
Yet, for a variety of reasons, these “full rights” are not available in many segments of various societies from the richest to the poorest. When political agendas deprive these possibilities in some nations, how can a nation develop? Is this progress?
Politics have led to dire conditions in many poorer nations. In many cases, international political interests have led to a diversion of available resources from domestic needs to western markets. (See the structural adjustmentsection to find out more about this.) This has resulted in a lack of basic access to food, water, health, education and other important social services. This is a major obstacle to equitable development.
Wednesday, 9 October 2013
java program for Bouncing Ball GAME
java program for Bouncing Ball GAME
This program does a simple animation. Animation is done by creating a timer which calls an ActionListener at fixed intervals (eg, every 35 milliseconds). The listener tells the ball to move it's coordinates a little, then it repaints the panel. repaint() indirectly calls ourpaintComponent() method, which then draws the ball with the updated coordinates.
This program does a simple animation. Animation is done by creating a timer which calls an ActionListener at fixed intervals (eg, every 35 milliseconds). The listener tells the ball to move it's coordinates a little, then it repaints the panel. repaint() indirectly calls ourpaintComponent() method, which then draws the ball with the updated coordinates.
BBDemo.java - The main program and window creation
// File: animation/bb/BBDemo.java // Description: Illustrates animation with a ball bouncing in a box // Possible extensions: faster/slower button, // Author: Fred Swartz // Date: February 2005 ... import javax.swing.*; /////////////////////////////////////////////////////////////// BBDemo public class BBDemo extends JApplet { //============================================== applet constructor public BBDemo() { add(new BBPanel()); } //============================================================ main public static void main(String[] args) { JFrame win = new JFrame("Bouncing Ball Demo"); win.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); win.setContentPane(new BBPanel()); win.pack(); win.setVisible(true); } }//endclass BBDemo
BBPanel.java - The JPanel which organizes the GUI
// File: animation/bb/BBPanel.java // Description: Panel to layout buttons and graphics area. // Author: Fred Swartz // Date: February 2005 import java.awt.*; import java.awt.event.*; import javax.swing.*; /////////////////////////////////////////////////////////////////// BBPanel class BBPanel extends JPanel { BallInBox m_bb; // The bouncing ball panel //========================================================== constructor /** Creates a panel with the controls and bouncing ball display. */ BBPanel() { //... Create components m_bb = new BallInBox(); JButton startButton = new JButton("Start"); JButton stopButton = new JButton("Stop"); //... Add Listeners startButton.addActionListener(new StartAction()); stopButton.addActionListener(new StopAction()); //... Layout inner panel with two buttons horizontally JPanel buttonPanel = new JPanel(); buttonPanel.setLayout(new FlowLayout()); buttonPanel.add(startButton); buttonPanel.add(stopButton); //... Layout outer panel with button panel above bouncing ball this.setLayout(new BorderLayout()); this.add(buttonPanel, BorderLayout.NORTH); this.add(m_bb , BorderLayout.CENTER); }//end constructor ////////////////////////////////////// inner listener class StartAction class StartAction implements ActionListener { public void actionPerformed(ActionEvent e) { m_bb.setAnimation(true); } } //////////////////////////////////////// inner listener class StopAction class StopAction implements ActionListener { public void actionPerformed(ActionEvent e) { m_bb.setAnimation(false); } } }//endclass BBPanelBallInBox.java - The graphics panel that does the animation.
// File: animation/bb/BouncingBall.java // Description: This Graphics panel simulates a ball bouncing in a box. // Animation is done by changing instance variables // in the timer's actionListener, then calling repaint(). // * Flicker can be reduced by drawing into a BufferedImage, // and/or using a clip region. // * The edge of the oval could be antialiased (using Graphics2). // Author: Fred Swartz // Date: February 2005 import java.awt.*; import java.awt.event.*; import javax.swing.*; import javax.swing.event.*; /////////////////////////////////////////////////////////////// BouncingBall public class BallInBox extends JPanel { //============================================== fields //... Instance variables representing the ball. private Ball m_ball = new Ball(0, 0, 2, 3); //... Instance variables for the animiation private int m_interval = 35; // Milliseconds between updates. private Timer m_timer; // Timer fires to anmimate one step. //========================================================== constructor /** Set panel size and creates timer. */ public BallInBox() { setPreferredSize(new Dimension(200, 80)); setBorder(BorderFactory.createLineBorder(Color.BLACK)); m_timer = new Timer(m_interval, new TimerAction()); } //========================================================= setAnimation /** Turn animation on or off. *@param turnOnOff Specifies state of animation. */ public void setAnimation(boolean turnOnOff) { if (turnOnOff) { m_timer.start(); // start animation by starting the timer. } else { m_timer.stop(); // stop timer } } //======================================================= paintComponent public void paintComponent(Graphics g) { super.paintComponent(g); // Paint background, border m_ball.draw(g); // Draw the ball. } //////////////////////////////////// inner listener class ActionListener class TimerAction implements ActionListener { //================================================== actionPerformed /** ActionListener of the timer. Each time this is called, * the ball's position is updated, creating the appearance of * movement. *@param e This ActionEvent parameter is unused. */ public void actionPerformed(ActionEvent e) { m_ball.setBounds(getWidth(), getHeight()); m_ball.move(); // Move the ball. repaint(); // Repaint indirectly calls paintComponent. } } }//endclassBall.java - The logic/model of the ball
This class holds the information about the ball, its diameter, position, and velocity. Other attributes are possible (eg, color). This ball knows nothing about animation, only about its current state, how to update its coordinates, and how to draw itself.// File: animation/bb/BallModel.java // Description: The logic / model of a ball. // Author: Fred Swartz // Date: February 2005 import java.awt.*; ///////////////////////////////////////////////////////////////// BallModel public class Ball { //... Constants final static int DIAMETER = 21; //... Instance variables private int m_x; // x and y coordinates upper left private int m_y; private int m_velocityX; // Pixels to move each time move() is called. private int m_velocityY; private int m_rightBound; // Maximum permissible x, y values. private int m_bottomBound; //======================================================== constructor public Ball(int x, int y, int velocityX, int velocityY) { m_x = x; m_y = y; m_velocityX = velocityX; m_velocityY = velocityY; } //======================================================== setBounds public void setBounds(int width, int height) { m_rightBound = width - DIAMETER; m_bottomBound = height - DIAMETER; } //============================================================== move public void move() { //... Move the ball at the give velocity. m_x += m_velocityX; m_y += m_velocityY; //... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; // reverse direction. } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound; // Place against right edge. m_velocityX = -m_velocityX; // Reverse direction. } if (m_y < 0) { // if we're at top m_y = 0; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound; m_velocityY = -m_velocityY; } } //============================================================== draw public void draw(Graphics g) { g.fillOval(m_x, m_y, DIAMETER, DIAMETER); } //============================================= getDiameter, getX, getY public int getDiameter() { return DIAMETER;} public int getX() { return m_x;} public int getY() { return m_y;} //======================================================== setPosition public void setPosition(int x, int y) { m_x = x; m_y = y; } }
JAVA PROGRAMS 8
Write a Java program that:
i) Implements stack ADT.
PROGRAM:
import java.util.*;
public class StackADT
{
int a[];
int top;
public
StackADT(int n)
{
a
= new int[n];
top
= -1;
}
public void push(int item)
{
if(isFull())
{
System.out.println("Stack
is full");
return;
}
a[++top] = item;
System.out.println("Item
Pushed");
}
public
int pop()
{
if(isEmpty())
{
System.out.println("Stack
is empty");
return 0;
}
return a[top--];
}
public int topElement()
{
if(isEmpty()) return 0;
else return a[top];
}
public boolean isEmpty()
{
return (top <= -1);
}
public boolean isFull()
{
return (top >= a.length-1);
}
public int count()
{
return
top+1;
}
public void display()
{
System.out.print("Items
In Stack Are: ");
for(int i=0;i<=top;i++)
System.out.print("
"+a[i]);
}
public static void main(String args[])
{
int x,n,ch=0;
Scanner sc=new
Scanner(System.in);
System.out.println("Enter
Stack Size:");
n=sc.nextInt();
StackADT st=new StackADT(n);
System.out.println("\t-----LIST OF OPERATIONS------");
System.out.println("\t\t[1].Push");
System.out.println("\t\t[2].Pop");
System.out.println("\t\t[3].Top Element");
System.out.println("\t\t[4].Count");
System.out.println("\t\t[5].Empty");
System.out.println("\t\t[6].Full");
System.out.println("\t\t[7].Display");
System.out.println("\t\t[0].EXIT");
do
{
System.out.print("\nEnter
Choice Of Operation:");
ch=sc.nextInt();
switch(ch)
{
case 1:
System.out.print("Enter Element: ");
x=sc.nextInt();
st.push(x);
break;
case 2: x=st.pop();
if(x!=0) System.out.println("Item
Poped: "+x);
break;
case 3:
x=st.topElement();
if(x!=0) System.out.println("Top
Item: "+x);
else System.out.println("Stack
Is Empty");
break;
case 4: System.out.println("Number
Of Items In Stack: "+st.count());
break;
case 5:
if(st.isEmpty()) System.out.println("Stack Is Empty");
else System.out.println("Stack Is Not
Empty");
break;
case 6:
if(st.isFull()) System.out.println("Stack Is
Full");
else System.out.println("Stack Is Not Full");
break;
case 7:
if(st.isEmpty()) System.out.println("Stack Is Empty");
else st.display();
case 0: break;
default: System.out.println("Invalid
Choice Of Operation");
}
}while(ch!=0); }
}
Output:
-----LIST OF OPERATIONS------
[1].Push
[2].Pop
[3].Top Element
[4].Count
[5].Empty
[6].Full
[7].Display
[0].EXIT
Enter Stack Size:
10
Enter Choice Of Operation:1
Enter Element: 10
Item Pushed
Enter Choice Of Operation:1
Enter Element: 20
Item Pushed
Enter Choice Of Operation:7
Items In Stack Are: 10 20
Enter Choice Of Operation:3
Top Item: 10
Enter Choice Of Operation:4
Number Of Items In Stack: 1
Enter Choice Of Operation:0
JAVA PROGRAMS 7
a) Write a Java
program for sorting a given list of names in ascending order.
Program:
import
java.io.*;
class Ascend
{
public static void main(String args[])
throws IOException
{
int n,i,j;
String temp;
BufferedReader br=new
BufferedReader(new InputStreamReader(System.in));
System.out.print("\nEnter Number
Of Names:");
n=Integer.parseInt(br.readLine());
String s[]=new String[n];
System.out.println("Enter
"+n+" Names:");
for(i=0;i<n;i++)
s[i]=br.readLine();
for(i=0;i<n;i++)
{
for(j=0;j<n;j++)
{
if((s[j].compareTo(s[i]))>0)
{
temp=s[i];
s[i]=s[j];
s[j]=temp;
}
}
}
System.out.println("\nAscending
Order Of Names:");
for(i=0;i<n;i++)
System.out.println(s[i]);
}
}
Output:
Enter Number
Of Names:2
Enter 2 Names:
vineela
aswini
Ascending
Order Of Names:
aswini
vineela
JAVA PROG 6
Week-3:
a) Write a Java
program that checks whether a given string is a palindrome or not.
Program:
import
java.io.*;
class
Palindrome
{
public static void main(String args[])
throws IOException
{
int i,j;
boolean flag=true;
BufferedReader br=new
BufferedReader(new InputStreamReader(System.in));
System.out.print("\nEnter
String:");
String s=br.readLine();
j=s.length()-1;
for(i=0;i<=j;i++)
{
if(s.charAt(i)!=s.charAt(j--))
flag=false;
}
if(flag==false) System.out.println("\n"+s+"
Is Not Palindrome");
else System.out.println("\n"+s+"
Is Palindrome");
}
}
Output:
Enter String: malayalam
malayalam Is
Palindrome
JAVA PROGRAMS 5
a)
Write a Java Program that reads a
line of integers, and then displays each integer, and the sum of all the
integers (Use StringTokenizer class of java.util)
Program:
import java.io.*;
import
java.util.*;
class SumOfInt
{
public static void main(String args[])
throws IOException
{
int sum=0;
BufferedReader br=new
BufferedReader(new InputStreamReader(System.in));
System.out.print("\nEnter
String Of Integers:");
String s=br.readLine();
StringTokenizer st=new
StringTokenizer(s,",");
while(st.hasMoreTokens())
{
int
i=Integer.parseInt(st.nextToken());
sum=sum+i;
System.out.println(i);
}
System.out.println("\nSum
Of Integers Is: "+sum);
}
}
Output:
Enter String
Of Integers:12,5,3,1,2
12
5
3
1
2
Sum Of
Integers Is: 23
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